RPG Aid

Star Wars Saga - Accessories

 Accessory   Type   Cost   Weight   Availability   Upgrade Pts   Reference 
Aquatic adaptation Armour 500 Common 1 SV 44
Armour reinforcement Armour 3000 1 K 75
Armourplast Armour 900 -50% Common 0 SV 45
Bayonet ring Ranged Weapon +100% Common 0 SV 42
Beam splitter Ranged Weapon 1200 2 K 75
Beckon call Lightsaber 0 J 60
Bipod Ranged Weapon 100 +20%, min 1kg Common 0 SV 43
Blade lock Lightsaber 0 J 60
Cheater Any 500 Illegal 1 SV 40
Climbing claws Armour 200 Common 1 SV 45
Cloaked Any 750 Licensed 1 SV 40
Componentization Any 1/2 GI 68
Concealed compartment Lightsaber 0 J 60
Diagnostics system Armour 500 Common 1 SV 45
Double trigger Ranged Weapon 800 Common 0 SV 43
Droidification Any 2000 Licensed 2 SV 40
Dual gear Any 1000 Common 1 SV 41
Durasteel bonding Melee Weapon 2000 1 K 75
Electrograpple handle Any 1000 Licensed 1 SV 41
Electrum detail Lightsaber 0 J 60
Enhanced energy projector Melee Weapon 3000 1 K 75
Environmental sealing Any 400 Common 1 SV 41
Environmental systems Armour 600 Common 1 SV 45
Extra power source Any 200 Common 1 SV 41
Fiber cord Lightsaber 0 J 60
Flash Suppressor/Silencer Ranged Weapon 400 GI 66
Force-Activated Lightsaber 0 J 60
Gyro Armour 250 Common 1 SV 46
Hair trigger Ranged Weapon 1200 1 K 75
Accessory   Type   Cost   Weight   Availability   Upgrade Pts   Reference 
Helmet package Armour 4000 1 Common 0 CR 140
Holoshroud Armour 5000 Restricted, Rare 1 SV 46
Improved energy cell Ranged Weapon 4000 1 K 75
Integrated equipment, 1 Armour 200 Common 1 SV 46
Integrated equipment, 10 Armour 2000 Common 2 SV 46
Integrated equipment, 2 Armour 500 Common 1 SV 46
Integrated equipment, 5 Armour 1000 Common 1 SV 46
Interlocking hilt Lightsaber 0 J 60
Internal generator Armour 1000 10 Common 1 SV 46
Ion charger Melee Weapon 3000 Licensed 1 SV 43
Ion shielding Other 1000 1 GW 50
Jump servos Armour 100 Common 1 SV 46
Memory upgrade Any 4000 Common 1 SV 41
Memory upgrade, advanced Any 16000 Common 2 SV 41
Mesh underlay Armour 2500 2 K 76
Miniaturized Any 500 -50% Common 1 SV 41
Missile load Ranged Weapon 250 Military 1 SV 43
Neutronium reinforcement Melee Weapon 3000 1 Military 1 SV 43
Overload switch Melee/Ranged weapon 500 Military 1 SV 43
Powered exoskeleton Armour 4000 5 Licensed 2 SV 46
Pressure grip Lightsaber 0 J 60
Pulse charger Ranged Weapon 2000 Military 1 SV 43
Radiation shielding Armour 400 10 Common 1 SV 46
Rangefinder Ranged Weapon 200 Licensed 1 SV 43
Rangefinder, armour Armour 500 Licensed 1 SV 47
Rapid Recycler Ranged Weapon 500 Military 1 SV 44
Ready harness Armour 500 Common 1 SV 47
Recognition system Any 200 Common 1 SV 41
Remote activation Any 100 Common 0 SV 41
Repulsorlift Armour 1000 Common 1 SV 47
Accessory   Type   Cost   Weight   Availability   Upgrade Pts   Reference 
Retractable stock Ranged Weapon 100 Common 0/1 SV 44
Secret compartment Any 600 Common 1 SV 41
Shadowskin Armour 5000 Restricted 1 SV 47
Shadowskin, reflec Armour 20000 Military 1 SV 47
Shield generator, SR 10 Armour 10000 Military 3 SV 47
Shield generator, SR 5 Armour 5000 Restricted 2 SV 47
Shockweb Armour 6000 Military 1 SV 47
Silverplate Any 2500 Common 1 SV 42
Slinker Ranged Weapon 1000 Licensed 1 SV 44
Sniper switch Ranged Weapon 500 Licensed 0 SV 44
Spring loaded Any 300 Common 1 SV 42
Storage capacity Any 100 Common 0 SV 42
Targeting scope Ranged Weapon 100 0.2 Common 0 CR 140
Targeting scope, low-light Ranged Weapon 1000 1.2 Common 0 CR 140
Trapped grip Lightsaber 0 J 60
Tremor cell Melee Weapon 1000 1 K 76
Vacuum seals Armour 2000 2 Common 0 SV 47
Vacuum seals, advanced Armour 5000 10 Common 1 SV 47
Waterproof casing Lightsaber 0 J 60
Weapon mount Armour 1000 Restricted 1 SV 47