Alternate Hit Locations
The below is an alternate hit location system that gives you a little more specifics in your games. Simply roll 2d10 selecting 1 die as the first and one as the second, then check against the charts below.
| Head (1) |
 |
Torso (2-4) |
| Skull (1-3) 3 |
Face (6-8) 1 |
| Right Eye (4) 2 |
Neck (9-10) |
| Left Eye (5) 2 |
|
| Chest (1-5) 4 |
| Stomach (6-8) 4 |
| Hip (9-10) |
|
| Right Arm (5) |
Left Arm (6)
|
| Shoulder (1-2) |
Forearm (7-9) |
| Upper Arm (3-5) |
Hand (10) |
| Elbow (6) |
|
| Shoulder (1-2) |
Forearm (7-9) |
| Upper Arm (3-5) |
Hand (10) |
| Elbow (6) |
|
| Right Leg (7-8) |
Left Left (9-10) |
| Groin (1) 5 |
Knee (7) |
| Hip (2) |
Shin (8-9) |
| Thigh (3-6) |
Foot (10) |
|
| Groin (1) 5 |
Knee (7) |
| Hip (2) |
Shin (8-9) |
| Thigh (3-6) |
Foot (10) |
|
1: If from the rear 1-8 will be the skull
2: An eye shot may, or may not blind a victim (GMs discretion)
3: Skull provides 1 sp of protection
4: If from the rear these will hit the corresponding back area
5: If hit in the groin, make a stun save at a -2 (yes, even women are effected)
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