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D&D Next - Spell Details

Booming Blade

cantrip evocation

Casting Time: 1 action

Range: 5 feet

Components: V   M   (a weapon)

Duration: 1 round

Source Book: SCA 142 (Sword Coast Adventurer's Guide)


As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attacks normal effects, and it becomes sheathed in booming energy until the start of your next turn. If the target willing moves before then, it immediately takes 1d8 thunder damage and the spell ends.

This spell’s damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 thunder damage to the target, and the damage the target takes for moving increases to 2d8. Both damage rolls increase by 1d8 at 11th level and at 17th level.