Action Reporter
(LD, pg. 51)
Action Reporter
Credibility
|
Administrator
(Pacific Rim, pg. 153) A powerful and rich profession. The occupation table on WGF pg.47 shows your income if you`re honest. With bribes you could make three times this, or more.
Administrator
Admin Resources
|
Aerojock
(Shockwave, pg. 28) You took to the skies like a duck to water. There`s nothing you can`t fly (or at least try). Osprey, jet, propjob, choppers, AV, even delta. Aircraft Sense: A variation of Vehicle Zen. Adds to Awareness/Notice & Initiative rolls, and adds half level to maneuvering rolls while in aircraft. Only adds half level to Awareness & Initiative rolls when out of aircraft.
Aerojock
Aircraft Sense
|
Aquatic Nomad
(`Punk `21 1.3, pg. 43) Marine Instinct (EMP): Added to Empathy in all marine related situations and leadership. Also includes the Nomad ability to call upon your family for help when on, in, or near water.
Aquatic Nomad
Marine Instinct
|
Assassin
(Stormfront, pg. 94) You`re the ultimate trained killer. This demands a level of specialization that stands out even among the already elite covert mission specialities.
Assassin
Combat Sneak
|
Attorney/Judge
(Protect & Serve, pg.70)
Attorney/Judge
Reason
|
Black Marketeer
(WildSide, pg. 20)
Black Marketeer
Streetdeal
|
Bodyguard
(Interface 1.3, pg. 47)
Bodyguard
Combat Sense
|
Bookie
(WildSide, pg. 27)
Bookie
Streetdeal
|
Bounty Hunter
(Interface 1.3, pg. 47)
Bounty Hunter
Combat Sense
|
British Combined Forces
(UK, pg. 30) Either Army, Navy, Marines, or Air Force.
British Combined Forces
Special Ability
|
Celebrity Reporter
(LD, pg. 51)
Celebrity Reporter
Credibility
|
Combat Medic
[Net Gen] Combat Medicine - This special ability has a dual role, it operates at half value with Awareness/Notice and initiative as well as Diagnose and Medicine, but only in combat situations (he is not a full fledged doctor, but some one to stabilize the victim before the "real" doc shows up i.e. paramedic)
Combat Medic
Combat Medicine
|
Con Man
(WildSide, pg. 36) Hustler, Rip-off Artist, Grifter. The Con Man sets up elaborate schemes which fool his victims. Con (COOL): The ability to separate a fool from his money. Can be countered by Streetwise.
Con Man
Con
|
Cop
(Cyberpunk 2020, pg. 11; P&S, pg. 9) Beat, Traffic, Vice, Robbery, Homicide, Special Investigations, SWAT, Max-Tac, Riot, Internal Affairs, LEDiv or HiWay. Authority (COOL): The ability to intimidate and control others through your position.
Cop
Authority
|
Corp Operative
(Interface 1.3, pg. 47)
Corp Operative
Combat Sense
|
Corporate
(Cyberpunk 2020, pg. 12) Financier, In-house Consultant, Entrepreneur
Corporate
Resources
|
Covert Specialist
(Stormfront, pg. 93) You`re an expert at getting into places where you shouldn`t be, without the expedient of noisy and messy explosions. Combat Sneak: Adds half level to Stealth, Hide/Evade, Awareness, and Initiative.
Covert Specialist
Combat Sneak
|
Covert Tech Demolitions Ops
Covert Tech Demolitions Ops
Combat Sense
|
Covert Tech Elint Ops
Covert Tech Elint Ops
Combat Sense
|
Covert Tech Intrusion Ops
Covert Tech Intrusion Ops
Combat Sense
|
Covert Tech Netrunner Ops
Covert Tech Netrunner Ops
Interface
|
Covert Tech Remote Ops
Covert Tech Remote Ops
Jury Rig
|
Credshark
(WildSide, pg. 26)
Credshark
Streetdeal
|
Cultist
(Crashpoint, pg. 77) Part showmen, part preachers, part salesmen. They create a religion and market it as the next Great Way of Life. Charismatic Leadership (Cultist): Can sway crowds equal to his level squared times 10.
Cultist
Charismatic Leadership
|
Dancer/Prostitute
(WildSide, pg. 37) Vamp (EMP): Used to separate customers from their money.
Dancer/Prostitute
Vamp
|
Divemaster/Miner
(Stormfront, pg. 24) You love the sea, or more specifically, being a part of the world under the water. Aquatic Sense: Adds full level to Awareness/Notice, and half level to Initiative while underwater.
Divemaster/Miner
Aquatic Sense
|
Doctor
(Neo-Tribes, pg.42) Counsel: Half strength outside the nomad culture. Includes Kith if a nomad.
Doctor
Counsel
|
Eurosolo
(Solo Of Fortune, pg. 31)
Eurosolo
Combat Sense
|
Ex-Cybersoldier
(Interface 1.3, pg. 47)
Ex-Cybersoldier
Combat Sense
|
Extraction Specialist
[Net Gen] Some jobs require that a person be "rescued" whether they want to be rescued or not. That is where the Extraction Specialist comes into play. Their skills help them to infiltrate even the most fortified complexes and retrieve their target. While it is important that they get in, they must also remove the target, preferably in one piece. They are not quite as combat hardened as solos, but their training will allow them to maneuver around sight unseen.
Extraction Specialist
Combat Sneak
|
Factor
(WildSide, pg. 24)
Factor
Streetdeal
|
Fence
(WildSide, pg. 25) NPC speciality
Fence
Streetdeal
|
Fixer
(Cyberpunk 2020, pg. 13)
Fixer
Streetdeal
|
Freelancer
(Cyberpunk 2020, pg. 10. LD, pg. 52)
Freelancer
Credibility
|
Highrider/Pilot
(Deep Space, pg.75) The rare breed who ``fly`` the many commercial, corporate and military vehicles which clutter space, and control much of the transport of equipment and personnel. Brotherhood (INT): Variant of Family.
Highrider/Pilot
Brotherhood
|
Information Broker
(WildSide, pg. 21)
Information Broker
Streetdeal
|
Information Runner (Courier)
[Net Gen] Found on the streets of the Cyberpunk world these low-level fixers can be seen moving information from one location to another. Some are independent, but most work for various couriers services.
Information Runner (Courier)
Streetdeal
|
Inquisitor Predator
(Night`s Edge, pg.15) Predator`s seek out CyberVamps, or other humans who use cybernetics to mimic animals or supernatural creatures. Ranking: Works like Gang Rank.
Inquisitor Predator
Ranking
|
Investigative Reporter
(LD, pg. 50)
Investigative Reporter
Credibility
|
Japanese SDF Officer
(Pac Rim, pg. 14)
Japanese SDF Officer
Special Ability
|
Lawyer
(Interface 2.2, pg.9)
Lawyer
Credibility
|
Loan Shark
(WildSide, pg. 26)
Loan Shark
Streetdeal
|
Marine Biotech
(Stormfront, pg. 26) You`ve cataloged new species, scanned thousands of new DNA samples, and learned more about the mechanics of life underwater than in the last twenty years.
Marine Biotech
Medical Tech
|
Marine Corps
(Home of the Brave, pg. 74) * Soldiers, pilots, drivers are Solos. The Marines also has Techs, Medtechs, Cops, Netrunners, and Fixers.
Marine Corps
Special Ability
|
Med Tech
(Cyberpunk 2020, pg. 9) Pharmacist, Bioware Researcher
Med Tech
Medical Tech
|
Media
(Cyberpunk 2020, pg. 10. LD, pg. 52)
Media
Credibility
|
Mobster
(Cyberpunk 2020, pg. 9) Pharmacist, Bioware Researcher
Mobster
Medical Tech
|
Negotiator
(WildSide, pg. 30)
Negotiator
Streetdeal
|
Netrunner
(Cyberpunk 2020, pg. 8)
Netrunner
Interface
|
Nomad
(Cyberpunk 2020, pg. 14) Include Agripacks, Native Americans, Gypsies, Carnies, Bikers and others. There are 7 Nations; Snake Nation, The Jodes, Blood Nation, Folk Nation, The Meta, The Aldecaldos, and the Thelas Nation (Pirates). Family (INT): Ability to call upon your pack for help.
Nomad
Family
|
Nomad Scout
[Net Gen] Like the rangers of old, a scouts job is to find the safest route for his nomad family to take. The scout will go ahead, evaluate the terrain and population of an area. They will also go into the cities looking for food, medical, and general supplies.They will mostly use motorcycles as they are the easiest to maneuver around on rough terrain.
Nomad Scout
Sneak
|
On-Air Star
(LD, pg. 52)
On-Air Star
Credibility
|
Outrider
(Neo-Tribes, pg.40) Reconnaissance: Adds to Awareness and Hide/Evade when the outrider/pathfinder is sneaking and reconnoitring. Also includes Kith.
Outrider
Reconnaissance
|
Owner
(WildSide, pg. 32) NPC speciality
Owner
Streetdeal
|
PA Trooper
(Shockwave, pg. 29) ACPA Combat Sense: Adds to Awareness, initiative, and maneuver rolls while in the suit, but outside ACPA they get only 1/2 (round down) this skill to use as Combat Sense.
PA Trooper
Combat Sense
|
Panzerboy
(Shockwave, pg. 27) Your home is the wide-open spaces and open road, flying low with a cargo in back and an over powered engine out front. Vehicle Zen: Adds to Awareness/Notice & Initiative, and adds half level to maneuvering rolls while in ground vehicles/hovercraft. Only adds half level to Awareness & Initiative rolls when not driving said craft.
Panzerboy
Vehicle Zen
|
Pathfinder
(Neo-Tribes, pg.40)
Pathfinder
Reconnaissance
|
Pimp
(WildSide, pg. 28) NPC speciality
Pimp
Streetdeal
|
Pirate
(Pacific Rim, pg. 153)
Pirate
Family
|
Pitfighter
[Net Gen] One of the most popular blood-sports in the 2020 world is pit fighting. Using the underground network (pit fighting is illegal in most jurisdictions) fights are set up between 2 to 8 fighters at a time last one standing is declared the winner. Even though illegal, there are still rules that are followed, the fights are arranged by class of fighter, and you wont be thrown into a fight with a higher class unless requested by the fighter. Class one is light cyberware, maybe one cyberlimb no more. Class two is everything up to full borg, heavy nanotech, body plating, up to three cyberlimbs, etc. Class three is full conversion Borgs. When they are not fighting, Pitfighters double as bodyguards for their "agents".
Pitfighter
Combat Sense
|
Police Beat Reporter
(LD, pg. 51)
Police Beat Reporter
Credibility
|
Private Investigator
(Pac Rim, pg. 153) Many PIs are ex-cops, ex-gangsters, or both. Your rivals are tough. You must be tougher.
Private Investigator
Research
|
Prowler
(WildSide, pg. 35) A thief. Low level Prowlers pickpocket, mug and shoplifting, while more accomplished Prowlers become B&E robbers and cat burglars. Sneak: Full level adds to Stealth and Hide/Evade.
Prowler
Sneak
|
Pusher
(WildSide, pg. 23) NPC speciality
Pusher
Streetdeal
|
Reapers
(Dark Metropolis, pg. 58) Repossessors, they reposes cars, merchandise, body parts, cybernetics and sometimes whole people. Trace: Ability to find people or the merchandise they are after, using both human and computer information.
Reapers
Trace
|
Rockerboy
(Cyberpunk 2020, pg. 6)
Rockerboy
Charismatic Leadership
|
Rogue Hunter
(Interface 1.3, pg. 46) Netrunners who specialise in hunting rogue AIs.
Rogue Hunter
Interface
|
Runner
(Neo-Tribes, pg. 43; PAC, pg. 154) Everyone needs packages securely delivered. You may be carrying for the biggest Corp or the smallest smuggler. Vehicle Zen: Includes Kith if a nomad.
Runner
Vehicle Zen
|
Scavenger
(WildSide, pg. 36) An expert in finding uses for junk. He knows what`s thrown away, and what to do with it. Scrounge (INT): Allows you to find salvageable materials.
Scavenger
Scrounge
|
Shaman
(Pacific Rim, pg. 155) Your destiny is to teach others of a higher truth, of the spirits, or God. Your karma is to help people, and many come to hear your wisdom. You needn`t worry about the corps or police, since your followers will lay down their lives to protect you. You might be a Priest, Minister, Witch Doctor, TV Evangelist, or a cult leader. Charismatic Leadership (Shaman): In religious situations they display their full ability and their skills are boosted.
Shaman
Charismatic Leadership
|
Shinobi
(Pacific Rim, pg. 156) You a member of one of the ninja assassin clans. You will use almost anything to complete your mission, excluding cyber. Cyber is the easy way out and the cybered are scum. Combat Sense (Nindo): Adds to Martial Arts, Hide/Evade and Stealth when you are trying to assassinate someone.
Shinobi
Combat Sense
|
Shoemaker
(WildSide, pg. 22) NPC speciality
Shoemaker
Streetdeal
|
Slaver
(Deep Space, pg.75) This new breed of individual scouts around and collects these disused relics, which sometimes contain a wealth of equipment. Salvage(TECH): The ability to spot a piece of valuable space-junk and to know how to harness it without crippling your own craft. It also functions as Jury Rig at half level.
Slaver
Salvage
|
Sleaze
(WildSide, pg. 24)
Sleaze
Streetdeal
|
Smuggler
(WildSide, pg. 30)
Smuggler
Streetdeal
|
Sniffer
(WildSide, pg. 32)
Sniffer
Streetdeal
|
Social Reporter
(LD, pg. 51)
Social Reporter
Credibility
|
Solo
SOLO (Cyberpunk 2020, pg. 7) Combat Sense: Adds to both Awareness and Initiative in combat situations.
Solo
Combat Sense
|
Space Marine
(Deep Space, pg.76) Elite squads of cybered warriors with armored worksuits and heavily-armed spaceplanes. These squadrons patrol sections of space and are a law in their own right. Space Combat: Adds to Zero-G Combat, and Zero-G Maneuver when involved in space based combats.
Space Marine
Space Combat
|
Spiritual Leader
(Neo-Tribes, pg.42)
Spiritual Leader
Counsel
|
Spook
(Dark Metropolis, pg. 56) Security and surveillance expert. Spy Craft (TECH): Includes trashing, bugging, surveillance work and technical knowledge of spy gear.
Spook
Spy Craft
|
Spy
(Pacific Rim, pg. 154; WGF pg. 46) The Powers-that-be always need info on other corps, and even their own citizens.
Spy
Chameleon
|
Street Samurai
(Interface 1.3, pg. 47)
Street Samurai
Combat Sense
|
Streetpunk
(WildSide, pg. 37) Includes Posers, Boosters, Chromers, Dorphers, Guardians, Families, Skinheads, Partiers, Culties, Nihilists, Combaters, Primitives, Thrashers, and Bikers. Gang Rank: Represents level of authority in the gang, works similar to Family. Can also be used as an Expert Knowledge skill about gangs in one`s own area.
Streetpunk
Gang Rank
|
Subjock
(Stormfront, pg. 25) An underwater ace, part of a special ring of submariners who are the elite amongst the lesser seadogs. Sub Tactics: Applied to INT in sub combat, half level added to Initiative rolls while in command of a sub.
Subjock
Sub Tactics
|
Tabloid-Monger
(LD, pg. 53)
Tabloid-Monger
Credibility
|
Talent Agent/Manager
(WildSide, pg. 28)
Talent Agent/Manager
Streetdeal
|
Talent Scout
(WildSide, pg. 28)
Talent Scout
Streetdeal
|
Tatsujin
(Pacific Rim, pg. 157) You strive for practice to increase your power. You only release your full power when you need it. You are a ``duellist``. Combat Sense (Geonghu): You may not install any cyber, and you may not use guns. You use your full power in one-on-one combat only, when using Strike and Cast (plus bows) Martial Arts weapons.
Tatsujin
Combat Sense
|
Techie
(Cyberpunk 2020, pg. 9) Streetsmart Inventor, System Hardware Engineer Jury Rig (TECH): A general repair skill that allows the Techie to alter/repair something for Levelx1D6 turns. Includes Scavenge skill, a tech can notice useful parts in what is considered junk and put together useable gear with it.
Techie
Jury Rig
|
The Spin Doctor
(LD, pg. 53)
The Spin Doctor
Credibility
|
Trader
(WildSide, pg. 31)
Trader
Streetdeal
|
U.S. or EDF Army
(HoB, pg. 74) * Soldiers, pilots, drivers are Solos. The Army also has Techs, Medtechs, Cops, Netrunners, and Fixers.
U.S. or EDF Army
Special Ability
|
U.S. or EDF Navy
(HoB, pg. 75) * Normal sailors are Techs. The Navy also has Solos, Medtechs, Cops, Netrunners, and Fixers.
U.S. or EDF Navy
Special Ability
|
USAF/EDF Air Force
(HoB, pg. 75) * The USAF also has Techs, Medtechs, Cops, Netrunners, and Fixers.
USAF/EDF Air Force
Special Ability
|
War Correspondent
(LD, pg. 51)
War Correspondent
Credibility
|
Warrior
(Neo-Tribes, pg.40) Warpath: Adds to Initiative and Awareness, but is only half as effective when fighting none nomads. Also added to Melee at half Special Ability. Includes Kith.
Warrior
Warpath
|
Workganger
(Deep Space, pg.75) Tought and self-reliant orbital construction crews and operational staff. Workganger (INT): Variant of Family.
Workganger
Workganger
|